Gamification in Education

Gamification caught my attention a few years ago when a special toddler discovered Minecraft. With no knowledge of reading or writing, amazing worlds were created with intricate detail added each time: Minecraft Creations

Few years later and in 2016 I had the privilege of being exposed to Minecraft through E2 in Budapest. This intrigued me and I was excited at the possibilities upon my return. Convincing adults that this could be of value to students learning was a challenge.

I have finally got together a group of young enthusiasts who consider themselves experts in the field and willing to take up the challenge. My trial group consists of students from year 10-12 who could not hold their excitement when invited to trial Minecraft for Education. The group includes students with learning needs. I am keen to find out if gamification has had an impact on their learning and how this could be utilised better to support them learning in a way best known to them- of course, it is a tall order but am taking small steps for now.

My personal view is that gamification allows students to bring context to their learning which will stimulate their creative thinking. I look forward to embarking on this journey with my students and will keep you posted.